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Juan Tigreros

Objective:

I am looking for a challenging opportunity in a studio that promotes creativity and has high standards of animation, where I can express my creative self. I would love for this studio to have a family atmosphere where constructive feedback can be the foundation of the quality of the work.

Professional Experience:

Imagination Studios

December 2009 – December 2009

Freelance Character Animator for the game “Battlef ield Bad Company 2 (PS3, Xbox 360 and PC)

  • Responsible for editing mocap data on main characters.
  • Hand keyed facial animation.  

 

Avalanche Studios AB

April 2009 – September 2009

Character Animator for the games The Hunter (PC), and Just Cause 2 (PS3, Xbox 360 and PC)

The Hunter

  • Responsible for hand keying realistic animation of quadrupeds using Motion Builder.
  • Responsible for hand keying realistic first person animations of player using a bow.

Just Cause 2

  • Helping the Cut Scenes department to improve the quality of in-game cinematics. Motion Builder hand keyed.

 

Bully! Entertainment

April 2009 – July 2009

Freelance Character Animator on PBS Kids’ Hooper T.V. series

    • Animating a cartoony character named Hooper.
    • Responsible for 20 to 25 seconds of finished animation per week.

     

    Nackademin Yrkeshögskola

    Stockholm, Sweden
    February 2009 - March 2009
    Computer Animation Instructor

    • Responsible for 40+ students
    • Course included but not limited to:
      • 12 principles of animation
      • walk cycles
      • Lifting a heavy object with emphasis in timing and weight distribution
      • Clear and effective posing
      • Lip sync animation with emphasis in acting through body language

       

    Brown Bag Films

    April 2008 - Present

    Freelance Animator for two T.V. series

    • Responsible for animating 40 seconds per week
    • Animating multiple characters on screen (up to 12 characters)
    • Optimizing work flow to ensure delivery of animation quota while maintaining the quality level set by the animating supervisor

     

      Nackademin Yrkeshögskola

    Stockholm, Sweden

    March 2008 - April 2008

    Computer Animation Instructor

    • Responsible for 40+ students
    • Course included but not limited to:
      • 12 principles of animation
      • walk cycles
      • Lifting a heavy object with emphasis in timing and weight distribution
      • Clear and effective posing
      • Lip sync animation with emphasis in acting through body language

     

    White Shark AB

    Stockholm, Sweden

    August 2007 – March 2008

     

    Character Animator for feature film (Gnomes and Trolls)

    ·         Supervising three junior animators

    ·         Responsible for delivering 3,5 seconds of animation a day while keeping the high standards set by the animating supervisor

    ·         Helping with the character development for all the characters in the movie

     

    Full Sail Real World Education

    Winter Park, Florida  32792     

    2006- August 2007

    Character Animation Studio Artist

    • Supervise students within a lab environment.
    • Give critiques to improve the students’ understanding of animation to better their projects.
    • Creating content for the class curriculum such as, resources, tutorials and manuals.
    • Collaborate with other Studio Artists to work on school and personal projects.
    • Help train new Studio Artist employees in Maya.
    • Habitually researching to better the curriculum and keep current with newer technologies.

     

    Education:

    Full Sail Real World Education     

    Associates in Science for Computer Animation
    Winter Park, FL                                                                       2005-2006

    Awards:

    • Over Achiever’s Award (Full Sail’s Computer Animation degree):

    This award is given only to one student per graduation class. It’s in recognition of an outstanding performance during the duration of the program.

    • Course Director’s Award for Demo Reel Creation class for Computer Animation Program

    This award is given to the best student in the class.

    Skills:

    3D:
                 Animation and Modeling

    • Excellent understanding of the principles of animation.
    • Extensive knowledge of Maya: Traditional key frame animation.
    • Extensive knowledge of 3D Studio Max: Traditional key frame animation.
    • Extensive knowledge of Motion Builder: Traditional key frame animation and mocap clean up.
    • Familiarity with character rigging, polygon and nurbs modeling,  UV texturing,  lighting, dynamic simulation and effects.

     

    2D:

    • Solid technical and artistic skills with After Effects, Photoshop, Shake and SynthEyes
    • Solid understanding of traditional animation

     

    Other related skills:

    • A leader with a team-player, result-driven, and forward-thinking mentality
    • Strong problem-solving, decision-making, and conflict-resolution abilities
    • Bilingual (English and Spanish)

     

     Hobbies

    Dancing Salsa it’s my biggest hobby, I do it every weekend. I also enjoy my Xbox 360, especially Fifa and Fuzion Frenzy. I love animated films and my favorite movie it’s The Incredibles. I also enjoy teaching animation. I have found in teaching, one of the best sources of inspiration.

     

    Other work experience

    Sprint Pcs, Maitland 32839          

    2000–2005                                                             

    Loyalty Marketing Group
      • Promoted.  Served as Acting Team Lead and managed a team of 20 employees in all testing operations for new products and services, including add-on options and existing customer plans
      • Led teams in exceeding sales objectives during up-selling initiatives, including long distance and additional service options
      • Participated in the implementation of a Pilot test format designed to increase bottom line company revenue, and developed programs for increasing customer satisfaction and retention; achieved 70% retention rate