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Juan Tigreros
Objective:
I am looking for a challenging opportunity in a studio that promotes creativity and has high standards of animation, where I can express my creative self. I would love for this studio to have a family atmosphere where constructive feedback can be the foundation of the quality of the work.
Professional Experience:
Imagination Studios
December 2009 – December 2009
Freelance Character Animator for the game “Battlef ield Bad Company 2 (PS3, Xbox 360 and PC)
- Responsible for editing mocap data on main characters.
- Hand keyed facial animation.
Avalanche Studios AB
April 2009 – September 2009
Character Animator for the games The Hunter (PC), and Just Cause 2 (PS3, Xbox 360 and PC)
The Hunter
- Responsible for hand keying realistic animation of quadrupeds using Motion Builder.
- Responsible for hand keying realistic first person animations of player using a bow.
Just Cause 2
- Helping the Cut Scenes department to improve the quality of in-game cinematics. Motion Builder hand keyed.
Bully! Entertainment
April 2009 – July 2009
Freelance Character Animator on PBS Kids’ Hooper T.V. series
- Animating a cartoony character named Hooper.
- Responsible for 20 to 25 seconds of finished animation per week.
- Responsible for 40+ students
- Course included but not limited to:
- 12 principles of animation
- walk cycles
- Lifting a heavy object with emphasis in timing and weight distribution
- Clear and effective posing
- Lip sync animation with emphasis in acting through body language
- Responsible for animating 40 seconds per week
- Animating multiple characters on screen (up to 12 characters)
- Optimizing work flow to ensure delivery of animation quota while maintaining the quality level set by the animating supervisor
- Responsible for 40+ students
- Course included but not limited to:
- 12 principles of animation
- walk cycles
- Lifting a heavy object with emphasis in timing and weight distribution
- Clear and effective posing
- Lip sync animation with emphasis in acting through body language
- Supervise students within a lab environment.
- Give critiques to improve the students’ understanding
of animation to better their projects.
- Creating content for the class curriculum such as,
resources, tutorials and manuals.
- Collaborate with other Studio Artists to work on school
and personal projects.
- Help train new Studio Artist employees in Maya.
- Habitually researching to better the curriculum and
keep current with newer technologies.
- Over Achiever’s Award
(Full Sail’s Computer Animation degree):
- Course Director’s Award
for Demo Reel Creation class for Computer Animation Program
- Excellent understanding of the principles of animation.
- Extensive knowledge of Maya: Traditional key frame
animation.
- Extensive knowledge of 3D Studio Max: Traditional key frame animation.
- Extensive knowledge of Motion Builder: Traditional key frame
animation and mocap clean up.
- Familiarity with character rigging, polygon and nurbs modeling, UV
texturing, lighting, dynamic simulation and effects.
- Solid technical and artistic skills with After Effects,
Photoshop, Shake and SynthEyes
- Solid understanding of traditional animation
- A leader with a team-player, result-driven, and
forward-thinking mentality
- Strong problem-solving, decision-making, and
conflict-resolution abilities
- Bilingual (English and Spanish)
- Promoted. Served
as Acting Team Lead and managed a team of 20 employees in all testing
operations for new products and services, including add-on options and
existing customer plans
- Led teams in exceeding
sales objectives during up-selling initiatives, including long distance
and additional service options
- Participated in the
implementation of a Pilot test format designed to increase bottom line
company revenue, and developed programs for increasing customer
satisfaction and retention; achieved 70% retention rate
Nackademin Yrkeshögskola
Stockholm, Sweden
February 2009 - March 2009
Computer Animation Instructor
Brown Bag Films
April 2008 - Present
Freelance Animator for two T.V. series
Stockholm, Sweden
March 2008 - April 2008
Computer Animation Instructor
White
Shark AB
Stockholm, Sweden
August 2007 – March 2008
Character Animator for feature film
(Gnomes and Trolls)
·
Supervising three junior animators
·
Responsible for delivering 3,5 seconds of
animation a day while keeping the high standards set by the animating
supervisor
·
Helping with the character development for all
the characters in the movie
Full Sail Real World Education
Winter Park, Florida 32792
2006- August 2007
Character Animation Studio Artist
Education:
Full Sail Real World Education
Associates in Science for Computer Animation
Winter Park,
FL
2005-2006
Awards:
This award is given only to one student per graduation class. It’s in recognition of an outstanding performance during the duration of the program.
This award is given to the best student in the class.
Skills:
3D:
Animation and Modeling
2D:
Other related skills:
Hobbies
Dancing Salsa it’s my biggest hobby, I do it every weekend. I also enjoy my Xbox 360, especially Fifa and Fuzion Frenzy. I love animated films and my favorite movie it’s The Incredibles. I also enjoy teaching animation. I have found in teaching, one of the best sources of inspiration.
Other work experience
Sprint Pcs, Maitland 32839
2000–2005